Wednesday, 26 December 2007

Pirates of the Carribean.



The Film I would watch again :)Some really nice links, visiting them you could get some good information about how this movie been created, what tricks were used and much more.
web site is quite interesting, you can get some Pirates icons, wallapapers, play a quize and so on.
After visiting these links and reading the articles I think that I got the idea what kind of project I want to make as a second part of personal development :)

Monday, 17 December 2007

Golden Compass



Recently my brother told me about Golden Compass movie. Actually he has made accent on the budget of this film. I have became courious what could be done with such huge funding.

I liked special effects but overall impression of the movie was not great but satisfactory (may be i have to watch all the trilogy first?). It was different when I have watched first Matrix, every single one was really good.

Yesterday I was lucky to find an article about this film on my favourite CGSociety web site.



As I mentioned in the early post it is very interesting to read about the workflow of the project. There is always something to highlight for your own practice.
Our tutors always make accent on the research, they want to collecty as much information as possible related to the topic, this makes our desing solutions ripe. I think it is very reasonable, it is very important part, and I can see that people in industry gives to this aspect a lot of attention.
Here is a a part of article describing how team made animals talking natural.
To learn whether it was possible for a bear to talk, and if so, how, Fink visited the Royal Veterinary College (RVC) in London. “My worry is that we’d end up with the real common mistake people make when they animate an animal,” he says. “They build controls for the face that are similar to those for human faces. That helps give the animals human expressiveness, but they end up looking like humans.” At the RVC, Fink learned that bears had the physical attributes – a voice box and facial muscles - necessary for speech, but the power of language was beyond their mental capacity. “They had enough tonal range and the nerve endings to make sounds that might sound like words,” Fink says. “But they’d have to want to.” Thus, rather than create humanistic animation controls, muscles and shapes, he had the modelers at Framestore CFC build realistic bear musculature. “That way, when they animated the bears talking, they would have expressions bears could make,” Fink says.“You might see a couple of expressions that are almost like smiles, but they could also be interpreted as snarls because the muscles are the same. The animation is not anthropomorphic.”

On the last moving image project we have been shown a way of constructiong a scene. Anna told us that we could build proportionally scaled model of the environment and characters and use it as a reference for later shooting.We can see how such a method was used in this project.

To design the shot, Einarsson, lead animator Pablo Grillo, Morris, Weitz, Fink, and director of photography Henry Braham met on set toward the end of principal photography, in January 2007. “We had cut an animatic from the storyboards,” says Einarsson. “Using that, we stood together and shot the sequence scene by scene using a scale model of the palace and fight arena with one-inch cardboard cutouts of the bears and a lipstick camera.”

Details, details and again details, that what makes your work looks real.
Much of the compositors’ work on the bears centered on their eyes. The eyes are all about getting the right reflection and right reflection level,” says Moran. “Sometimes we had reflection passes with contrasty pings; other times we used flat, broad reflections. We have different reflection passes for full-blown sun and more subtle ones with midtone detail when the eyes are shadowed.”

Framestore has used BodyPaint 3D in cration of the bears and many more models , details a here http://www.highend3d.com/news/Framestore-CFC-Deploys-MAXON-BodyPaint-in-The-Golden-Compass-337.html
One more program to look at :)

Wednesday, 12 December 2007

Stylized renders

3D no neccesseraly has to be photo realistic. There are some good examples of highly stylized works with a cartoon shaders, which has a black outline. This work by Krzysiek Nowak called One day flower is a great example of that. Another example of that is short film called Code Hunters, isn't it great? ;)


The Outpost


IGU 1 - an iguana model by Salvo Triolo. Done with 3DSmax Vray and Photoshop.
This is examplary work of photo realistic modelling, lighting and texturing. This model has a great variety of shapes, because of all these little wrinkles it looks very rich and interesting, it attracts eye for looking more and more. Colours are very warm and takes you into inside the environment.
The only thing which looks a little bit unreal is rear left elbow. If you look a the texture you'll probably notice that it really stretched and lasts a bump map on it, so it look a bit flat. There are few more places where you could notice the same things, but they are really small sections. It is really inspiring to see such a beautiful work as this one.

Tuesday, 11 December 2007

Khalid Al-Muharraqi


Khalid Al-Muharraqi portfolio.
This Artist if notable because he takes advantage of his tradiotional culture for creating great magical pictures. Mostly he uses mixture of 3D and 2D techniques for producing his pieces. It is a great plesure so see his works.

http://khalid.cgsociety.org/gallery/

http://features.cgsociety.org/stories/2006_05/elephant/banner.jpg

(click the image to see video)

I have noticed this video a long time ago, but now just have a chance to write about it.

Meaning of this film still remains uncertain for me, I feel that it is something interesting, but I cannot crack the egg. Especially I didn't get the name of the film "Elephants dream"

It seems to me that this two guy walking somewhere behind the scenes of the real world. Environment they exist in made as a huge mechanism which make s all their toughts real. As soon as they think something it appears. It seems that idea of this film in someway intersect with idea of film Matrix.

From the visual point if view I like most of it, apart from character animation, especially Emo. It is strange that animators left such such mistakes. If we have a carefully on the walk cycles we easily can notice how far they from the reality. In some fragments movements look very unnatural. I guess that it cause by bad legs rigging. But overall impression is still good.
Especially I would like to attentuate lighting. All the shots has some blur and glowing effect. which creates atmosphere of dream and magic.


ZSpheres



Very nice use of Zbrush and primitvie spheres. When I was watching this movie I thought about putting Zbrush to my professional bag.

This blog has very nice examples of Zbrush in action+tutorials http://www.pixologic.com/blogs/ryan/

Jumper


trailer - http://www.apple.com/trailers/fox/jumper/

Thursday, 6 December 2007

Changing heads for beer

article - http://features.cgsociety.org/story_custom.php?story_id=4329

OK, let's see what we have got here. This is short commercial advertising Cascade beer. There is a lot to say about it. I think that this video is correct form the both technical and philosophical points of view. I like the idea of showing different peoples behavior represented by various animals. I remember the fairytale where all the characters are animals, and everyone has its unique behavior. Bear is clumsy, fox - sly, rabbit - coward and wolf is hungry and angry. I think that this method is very effective because it uses methapors which makes your brain work in order to find the meaning.
If we look at the story more deeply we can find some really important aspects. This reel doesn't hide dangerous nature of the alcoholic drinks (in this case it is a Cascade beer), it shows clearly : if you drink you become as an animal, you'll have no culture (intoxications take your councesness down) and four basic instincts would rule you - food, defense, sleep and sex.








Three of them are shown in this video. I am not sure if this was made by intension or by occasion, but it there anyway. Because of that we can understand what is the target audience of this advert. Also there is shown a destructive power of such drinking passion, we can see it from the title "Changing heads for beer". It is very interesting tendency, if we have a look on the Guinness advert we can see the same idea being told about drinking:








http://features.cgsociety.org/story_custom.php?story_id=3169&page=1



Now let's have a look on the technical side of this work. Graphics has a really good quality it looks photorealistic enough Compositing which done with Syntheyes software works very well. On the project description said that actual actors had to wear some pieces of the fur on the heads as a reference for lighting 3D models. I think it is very wise way to solve the technical problem.








(click each image to see the videos)

Artists made a great effort in making animals emotions same readable as humans.
There are a lot of characters with heads of animals, but only 6 of them were made in 3D. All the crowd were wearing real mask, which I suppose later were digitally animated.

They have used next software:

Modeled with Maya and ZBrush
Camera and object tracking: Syntheyes
Animation: Maya
Rendering: Mental ray and RenderMan for Maya
Compositing: Shake and Flame

Conceprtart.org

As you can see from the name this resource about conceptart.
There you can find some news about the industry, job vacancies, shool and look at the great gallery compiled from various artist's artworks.
http://conceptart.org/